In today’s session, we were introduced to a new 3D software called blender which I started learning to use. I examined and played around with different tools for rigging, scale, modifier to see the viewpoint of our ball from the side. I was tasked to create a sphere shape ball to use to animate a bouncy ball. first meshed a thick rectangle plane and then extended the length of the ball to bounce. I used a UV Sphere to create the ball and then reduced the segments and rings to scale it down. I shift and created a bezier curve to position the curve and enabled edit mode to make the a path of the ball to follow.