Jonathan Hodges

Ice – From the film ‘The Trouble with Love and Sex.’

I really like the work of Jonathan Hodges. What intrigues me is his visual art style of the abstract line drawings of character designs and movement of characters walking. I also find his British animated documentary of the Trouble with Love and Sex interesting as it talks about subjects of people in counselling rooms trying to improve their relationship. It evoke impotence, dark family secrets, truths, confessions of infidelity. It visualises complex identities that communicate subject matter of doubts, and complicated debates.

Rodrigo Tello

Is a computer designer / AKA digital product designer, AKA UX/UI designer, AKA IxD). NYC/MX. He has worked on various projects including visual language programming for children. Marketing for product design, Web browser, and has digitally illustrated character animated GIFs, with drawing and paintings. Before he initially became the leading product designer for Hopscotch. a programming for kids to explore ideas of computering, where he was in charge UX/UI for ipad and iphone apps. Today he is the senior product designer for shopify.

Philip Colbert

I have recently found some imagery examples of Philip Colbert’s artwork. Philip Colbert is a scottish neon pop artist who has sculpted a cartoon style like lobster persona and has designed various paintings in pop style. His style is a shared comparison to the style of Andy Warhol. His approach is displayed in contemporary paintings and Pop culture Theory. His is visualised in surrealist movement.

His work depicts patterns variation of digital advanced imagery in cartoon like visions from comic styles, Classical architecture, Lichtenstein spots, cactus plants, emoji’s. Work points out many symbolic references some that you can easily recognised from social media and commercials.

Losteropolis – describes a way of it feels living in Lockdown pandemic.

Yoshitaka Amano

Vogue Italia (@vogueitalia)-700.jpg

I have explored the art of Yoshitaka Amano, a Japanese illustrator and painter. His work has been more popular on illustrated work for Final Fantasy video games and his best known work his original work on 1960s for Speed racer anime adaptation. His style is an inspiration from retro pop icons from Western comic books, art nouveau, Japanese wood blocks. He is an independent illustrator who primarily works on acrylic paint. He once collaborated with Neil Gaiman on Sandman: The dream Hunters.

Image may contain Comics Book Manga Human Person Art and Painting

Storytelling workshop with Clare Murphy.

Storytelling workshop with Clare Murphy.

On today’s lecture we had to stay at a creative mindset in generating ideas for our final graduation film. First thing we had to do is breakout in small groups of 2-3 and our goal was to make a simple solid 3-min story ensuring that we give enough time to get ideas. this involved engaging, staying open minded and focused on allowing our brain to concentrate.

We needed to engage in a commitment on ourselves, not just overthinking, but by allowing our brain to recover, giving it time to restore back to stimulation.

The two words we needed to use as our guidance were ‘Yes and and’ which was a way of helping with our thinking.  To boost our motivation we basically played a game called silly gift sharing. It’s a game where one person passes away a gift to the next person. that way I get the feel of the flow when playing the game and that way it helps our brain start to develop ideas. Another gibberish game is where you make up a word or language then define the meaning.

lastly I took a little stride along the city and took photographs of post boards, buildings, which I still need to do more of.

3D Blender

In today’s session, we were introduced to a new 3D software called blender which I started learning to use. I examined and played around with different tools for rigging, scale, modifier to see the viewpoint of our ball from the side. I was tasked to create a sphere shape ball to use to animate a bouncy ball. first meshed a thick rectangle plane and then extended the length of the ball to bounce. I used a UV Sphere to create the ball and then reduced the segments and rings to scale it down. I shift and created a bezier curve to position the curve and enabled edit mode to make the a path of the ball to follow.

Ready Player One Directed by Stephen Spielberg

Ready Player One Movie Review

Is an American futurist Sci-fi film, directed by Stephen Spielberg. It was originally based on the novel written by Ernest Cline. The film is set in modern earth in the year 2045, when humanity is transported into virtual reality software known as OASIS. It features 3D A.I. Video game characters and avatars. OASIS is MMOSG (Massive, Multiplayer, online, game) programme created by James Donovan Halliday and Ogden Morrow. The network programme grew and developed globally which was relied heavily among other players across humanity to use the software every time to alter away from reality. It follows a protagonist Wade Watts on his mission along with his other player avatar companions to search for the invisible golden easter egg.

Liaf Project – Goblin and Dog

Matthew, Becky, I continued with our LIAF project. I started to develop the animating process which I took a lot of time and practice on. Matthew did his own part while Becky was in charge in the editing on After Effects.

Because I dont have access to TV paint, I found a free to use animated programme known as Krita. Just like TV paint I practiced creating the keyframes animation. There were a lot of issues and challenges that I had to face for example to insert photographic backgrounds on my animation .

LIAF Project Blog Update

LIAF Project Blog UpdateFor the LIAF project we have been looking at 10 different categories for the film festival. We were required to choose one category that we found interesting to work from. I chose the Into the Dark category for my pitch. My pitch was for a 2D animation about a woman getting out of bed and discovers trails of blood in her room and around the corridor. Then she discovers a dead body along with gory bloodstains. The woman is shocked and she goes downstairs to see what happening. And finally once she reaches the bottom of the stairs and finds more dead people, when she reaches outside she hears a harsh noise and she then sees very fearsome creatures that attempt to chase after her. One of my influences was Stanley Kubrick’s The Shining (1980). After we did our initial ideas we presented them to our tutors and LIAF organisers to decide which ones would be produced. Unfortunately my pitch wasn’t selected but I was put on the production team for Goblin and the Dog. Goblin and the Dog is a 2D animation about a Goblin who terrorises a local neighbourhood. We needed to expand the idea for the narrative for the Goblin and the Dog. Mathew instructed us to individually work on part of the storyboard. I was chosen to work on the scene where the Goblin is about to steal the lamp from the garden. Making improvements in the backgrounds and the emotions of the characters I drew part of the storyboard interpreting Mathews original story.